Experience

An experience map is a tool to help you situate your eventual design for your particular tasks, users, and use cases.

Experience Model

The following outlines the steps to follow for a well rounded user experience.

Entice: attract, build anticipation, and set expectations
Enter: guide and orient into the experience
Engage: ritual artifact engages senses and maintain connection
Exit: guided to a new, transformed state
Extend: reminders keep you connected to experience

Experience Model Example

Let's take Disney World as an example, and try to identify their experience model

Entice Movies, ads, promises of carefree holiday
Enter Magical express, park maps, signage
Engage Attractions, theming, characters
Exit Transition back to "real world"
Extend Souvenirs, follow-up maps, photos

Experience Map

The experience map is a tool for designers to understand the overall experience and to identify:

  • Bright spots: Where does the experience offer delight or work exceptionally well?
  • Hot spots: Where does the experience break down and fail users?
  • Gaps: Where is there no support for the user's experience?
Too long; didn't read

Figure out what the experience will be like when interacting with your system.

Creation of work

Create an experience map while keeping the following questions in mind:

  • Who is involved (users/personas)
  • How did they get here
  • What info do they have
  • Happy/frustrated with the system
  • What are they trying to do
  • What are they interacting with
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